Archive

Archive for May, 2009

Some sketches of concept art (colors pending)

May 31st, 2009 Jos 2 comments

Ok guys, here’s what i had come up with this weekend. I’ve been meaning to get down to work a lot more than i have had a chance to do so, but ill impart whatever i came up with and we’ll take it from there.

right.

#1:
You’ve all seen this, but ill put it up.

character sketch

dude

#2:

The little girl. I was messing around with the idea of what the little girl would be like. Im thinking that she should be a pretty big focus of the story so i gave her traits that were sort of unique (i guess?). A little girl but with eyes that display anything but young.

littlegirl

#3:

A partial scene drawing. Here we have another rendition of the main character (i changed the hoodie to a sort of trench coat. Im not sure what would be more preferable, but let’s say for design space, it might not be a bad idea, especially if the character has to carry objects around) and a shot of the little girl. He’s praying for her because he knows she’s about to die (the ambulance is behind, not in the drawing but you can get the gist of things with the flash of light on the page, casting the shadow of the little girl).

partialscene

Another idea i’ve been messing with is the symbolism involved in stigmata. How would you guys feel about a shot of the little eyes bleeding and her looking up to the sky right before she gets hit by the ambulance??

Let me know your thoughts.

jos

Categories: concept Tags: , ,

3D mesh tools for OGRE

May 31st, 2009 ramy No comments

Some people were having trouble with some of the OGRE tools for Maya
So this is where we get the tools, they are Operating System specific, so be sure to get the right one.
Windows
Maya 7.0
Maya 8.0
Maya 8.5
Maya 2008

Mac OSX
Maya 8.5

If you are using something other than maya, check this link for extensions:
http://www.ogre3d.org/download/tools

Once you download your package, be sure to read the instructions. Installing the extensions should only require you to put some files around your maya folder. Once that’s done, all you have to do is start up Maya and you should new menu item called OGRE next to File, Edit, etc, at the top of your window.

If you want to test out an object you exported, those on windows can get this application:
Ogre Mesh View Next Gen for windows

Categories: tools Tags: ,

Compiling Hydrax 0.5

May 29th, 2009 carignan.boy 2 comments

Here are some instructions on how to get the libHydrax.so to compile on your system. These instructions work for Ubuntu Linux and the Code::Blocks IDE.

start by getting the rar here :

wget http://modclub.rigsofrods.com/xavi/Hydrax-v0.5.rar

extracted Hydrax-v0.5.rar
open Hydrax/Hydrax.cbp

in projects->build options
	in Hydrax, compiler settings>other options
	remove -mthreads

	in Hydrax, compiler settings>#defines
	remove WIN32 and _WINDOWS

in projects->properties
	in the libraries tab
	add OGRE

added file Hydrax.cpp and removed hydrax.cpp from the project
removed Structs.cpp

removed this from linker settings:
-Wl,--enable-runtime-pseudo-reloc
-Wl,--enable-auto-image-base
-Wl,--add-stdcall-alias

apply fix from here
http://www.ogre3d.org/forums/viewtopic.php?p=284091&sid=ce193664e1d3d7c4af509e6f4e2718c6
it's the one where you change things from 1d to 2d etc.

build
compile
copy hydrax.so that was created from
/wherever/Hydrax-v0.5/Hydrax/bin/Release into
/usr/local/lib/ as
libHydrax.so

This should score you the library.

More to come on how to get the demo rolling.

Categories: programming Tags: , ,

Meeting 2 Minutes

May 26th, 2009 ramy 1 comment

thanks to Charlotte for taking serious notes for this meeting, i only made minor additions:

[ Keep in mind that examples do not mean that we specifically mentioned them per se or that it’s what we want. They’re usually for clarifying purposes only. ]

-Character having insomnia is a good way to immediately explain the character’s confusion between dreamlike states (gives him reason for deterioration of sanity etc. too)

-Plays with dementia

-Character deterioration is something we really want to convey: can do this with loss of senses ( ex: no more sound all of a sudden), changing of character’s clothing (ex: from hoody and jeans to hospital gown), (any other ideas?)

-We have decided that we do want to create a model for our character so that we can play with things like out-of-body experiences (camera pans out and we see ourselves), reflective surfaces, and more. Much, much more.

Sean’s scene:

-Scene begins with city backdrop, but all is whitewashed, blurry and vague.

-There is a flicker which shows the character jumping across a median to get to a little girl (or similar ‘sympathetic’ character)

-the main character is compelled to help this figure in need, but somehow he can’t, and surroundings struggle in order to reflect his own inner battle

-There is an ambulance or truck or something in the street view that hits the secondary character

-Only some of the scene is colourized

-Character walks through the space; the game is an immersive experience, somewhat like a short film

-Guilt projects our character into the blame position of the scenario

-A dramatic catalyst would push the character from one scene to the next

-The character would travel from one incident to the next, the space morphing into the next scene

-The character’s increasing dementia would be reflected into the world we see

For Mo’s creatures:

-Our character could be haunted by victims he was ‘unable’ to help.

-These secondary characters could evolve depending on the actions of the main character for example, Sean mentioned that when he does not do the right thing, the creature may become more distressed, irritated, visually deformed


For Samir’s object- and Sahar’s puzzle-like game ideas (we have named this puzzle-based object orientation):

-Maybe there is an object following him (reappears throughout the game) that he has to use

-Maybe he has to find objects in order to move on (ex: a key to open a door)

-Objects may be keys to other memories (cut scene intensive)

We would like to break the game down into 3 scenes.

Categories: minutes Tags: ,

1st post!

May 26th, 2009 carignan.boy 1 comment
*kissyface*

*kissyface*

Works! Same site, more power!

Categories: Uncategorized Tags: