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New game idea

Hi guys,

Ramy filled me in briefly on the new ideas for the game. (Can we get notes up pls? I’m out of the loop…)

He told me that we are dealing with a disaster in a city, and that the user plays the game through different perspectives & characters. The characters have to find a way out and use objects found to do so… I was wondering if this could mean that we are unveiling a mystery, how the disaster came about. Just something to ponder. This way we can still have a strong concept (once we figure out what the disaster is), and can come up with some really creative ideas. Maybe there is no disaster, and it’s all internal? ~ Oooh…

Anyway I was just thinking of the game play and I thought it might be a good idea to be revealing clues about the disaster through each character played, to solve some sort of mystery, even though actions will change outcomes etc etc.

what do you think?

Thanks!

Charlotte

ps this is my first post, so if it is not done ‘correctly’ I apologize!

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  1. Jos
    June 2nd, 2009 at 09:24 | #1

    Yeah it certainly is not a bad idea! I wasnt aware that some of the goals had changed? I thought we were playing the game through with the main character (who identifies past memories through objects)? If we’re playing through the eyes of a variety of characters, how does this reflect in Sean’s story? Actually has Sean even finished his story? Wasnt he supposed to post something last week?

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