Archive

Archive for August, 2009

The CCGD Logo proposals

August 31st, 2009 carignan.boy 1 comment

Hey everyone, we talked about this a while back and I actually did work on these a while back, but whatevs.
Here are some suggestions as far as having an official logo goes.

CCGD Logos PDF

I would appreciate if we could vote for one.
Just post a comment in the following format: VOTE: #1.
UPDATE: Try the poll :) .
Add any other comments below.BTW, all the fonts used in this are free to use, so no usage violation or anything.

Categories: design Tags:

the maps, they bump

August 22nd, 2009 ramy No comments

hey, thought i would share a bump map screenshot.

coffee machine bump

Categories: 3d, programming Tags:

August 8th, General Meeting 7

August 22nd, 2009 ramy No comments

Sorry for the late post, I’ve been neglecting my duties.

Meeting notes for Sunday August 8th general meeting.

-Changes to the game are being applied: The story is being fleshed and along comes things to be worked on: Crowd interaction, monorail systems, ideas of grey and white sky, dead nature, sense of abandonment (personal note: ala GreenPunk maybe?)

-Sahar and Charlotte have started to model the characters and will also do a generic crowd person

-Cassandra made an excellent reference point, we should check out immortel by enki bilal, here areĀ  youtube links: link1 link2

-Samir will be working on water effects using realflow

-Character controls will be finalized, Bump mapping will continue to be worked on.

r.d.

Categories: minutes Tags:

City map

August 17th, 2009 carignan.boy No comments

So Nic made a really cool map of the city:

The map Nic designed

The map Nic designed

Now this isn’t very practical when it comes to making actual game resources. So I vector’d the map and indexed the building numbers.
Why? Because of naming conventions. When you say: I’m working on building #20, there are NO ambiguities.

Here is the naming convention for 3D files pertaining to the city and models/textures of the city:
All models of buildings are to be put into the Art section of SVN (whatever its name is). Then: Buildings/[Building Number]/["Models" or "Textures"]/[buildingId_[iteration].ma
example: /Art/Buildings/20/Models/20_3.ma

The map will evolve with time. It is important that all changes be re-uploaded to this post. I also include the original SVG file, if anyone needs to make changes to it.

UPDATE!: Now with color-coded height-maps.

UPDATE!: Now with building descriptions and heights!

PDF of the city map

Inkscape SVG of the city map

Categories: design Tags: