Kara
Hey Everyone
here’s a little update on Kara’s model. Charlotte started her on Maya and I continued what she started. For this week, I’ll be working on Kara’s character in Zbrush. I’ve put a few images for you guys to see how she looks so far.
Hey Everyone
here’s a little update on Kara’s model. Charlotte started her on Maya and I continued what she started. For this week, I’ll be working on Kara’s character in Zbrush. I’ve put a few images for you guys to see how she looks so far.
Navigation
Rotate: click on the empty canvas and drag
Move: Alt + click on the empty canvas and drag
Scale: hold down Alt, Click and hold the mouse down, release alt then drag to mouse. [it easier to get used to that it seems]
F: frame object to the canvas
Ctrl+D: divide geometry
D: higher resolution [Go to the higher subdivision level]
Shift+D: Lower Resolution [Go to the Lower subdivision level]
Shortcuts while sculpting:
Shift: smooth
Alt: Zsubtract [dig into the surface instead of raising it]
Ctrl: Paint Mask
Needless to note that a consistent scale is essential! Here is a file that helps you keep the assists’ scale accurate. You can import this file into your Maya scene or use this file as a starting point.
http://psycho-designs.com/CGD/ScaleReference.zip
This file includes an average sized man, chair, SUV, and measuring tool [Create->Measuring Tools->Distance Tool]. Those are based of the scale we established by Cassandra early in the project.
Also, make sure you set up your grid and scene to scale.
Some of you may already be familiar with SVN. For those of you who aren’t I’ve prepared a short presentation to get things rolling. I’ll be showing this on the class of September 15th.
UPDATE [ 15 Sept 2009 ]: Here is the graph that I used during the in-class presentation. I also already created the basic Media folders on svn.
MODELLING THE BUILDINGS
Cassandra -> working on the school now and the arcade on the ground level (series of arches). That scene would involve a park
Nancy -> new fountain design coming up to accommodate multilevel planning of the city.
INTERACTIONS
Nick -> will have solid interactions written for next general meeting. This includes initial scenes and events. Must work closely with Cassandra to make sure everything is fly. Some proposed character interactions like tripping, hanging, climbing as dynamics as well as effects to be used (and therefore developed) like fire, water, rolling waves and particle effects.
Visual Style
Sean and Nancy -> should Ok some initial designs and let others feed off those designs when modeling and animating. give immortal a look, see if that lines up with some ideas.
Samir -> animations, still need that camera? ramy can hook you up.
CITY notes:
Bottom of the city would be “surreal”. the Top would be straight, realistic, white washed? Lower city would be very scary, playing on the basement fear for kara and playing with the shapes like the city of gaudi that were discussed in the forums and stuff that Mo designs does in terms of organics. The “Central Piece” of the map, indexed at #31, is in 2 parts, one on the bottom, one on the top. the bottom part is the fountain as a heart in a park, the top part is hung in the sky and will have a monorail hub as the center. The city itself would have a “web” on construction of what would be a monorail system, connecting some buildings together. Think the city of Venice but in the air instead of in the water. The bottom level is also the DEAD level, whereas up above there are parks and nature but all encased in glass.
SOUND
Focus will be on thematic music rather than sound effects as sound effects need to have a solid and final animation base before happening.
WORK WORK
we now encourage everyone to participate in the various positions, so if you have ideas for modelling, but are not doing modelling, model something anyway and see how it flies, this also goes for other stuff like drawings, sounds, interactions, even programming.
CLUB STATUS
Lot’s of questions asked with respect to club status with the now re-starting FASA. Emails have been sent, questions have been asked. getting club has it’s pro and cons, all of which was discussed at meetings, but namely, pro: space and money, con: responsibilities and money.
WEB SITE
Using Cassandra’s template, we intend to build a updatable blog/web space where we can show our work in progress and offer info on the collective in general for media/portfolio purposes. The space will need an official designer as well as graphical input for important elements such as the logo. We have yet to finalize the acronym for our group CCGD.
GENERAL PONDERING
most of us are in Santo’s class now, but we aren’t sure how he is going to manage it. Obviously, since it is the day we are all present, it maybe should be a day when we have our meeting. I also am not in favour of having outside meetings when we will be together already for 4 hours in a day, every week. anyway, Charlotte proposed we consider the following scenario and thinking about it for a week: that santo will actually conduct a class, that is to say: 2 hours presentation, 2 hours work. It’s a grim scenario, but i’m going with charlotte on this, let’s just mull that over and talk about it later.