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Archive for October, 2009

Game Design, Maps and Schematics

October 19th, 2009 Nick Barriere 1 comment

Hello everyone, this is Nicolas Barriere. Some of you I’ve had the pleasure to meet and others sadly not. I’ve been working on a lot of things for the past week and I wanted to share it with it everyone. Principally:

- Ironing out the last few kinks in the Game Script. The script is now at its 4th iteration and I encourage to go read it as soon as possible.

- Making functional schematics of the Game Script. The script is actually quite exhaustive and this simply synthesizes the important points of the level progression.

- Making maps for every area traversed by the player during the course of the level. Detailing everything for the 2D artists and 3D modellers. Now there’s actual visual reference for all of the areas covered in the Game Script!

Here there are:

CART_KaraGamescript_Schematic_page1

CART_KaraGamescript_Schematic_page2

maps01_school_floor3

CART_CDG_GameMaps3

maps04_school_floor1

maps05_school_frontyard

maps06_suspended_plaza

maps07_tram_stationmaps08_abandonned_parking

maps09_streets

maps010_fountain_area

Categories: concept, design Tags:

Schedule

October 12th, 2009 Nancy No comments

This page is dedicated to deadlines. People have things to do. This is where those tasks meet up to the normal calendar.

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WEEK # DATE Paper Artists 3D Artists Programmers Audio Web & Video Production GENERAL CLASS

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week 2: September 15th PREP (gmail, forum, personal schedules, concept discussion) General Presentation (Nancy), SVN (Alexis), OGER exporter (Ramy)

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week 3: September 22nd Further submission of concepts/sketches. DUE: Character simple models Programming Abstractions done, Game Gui done DUE: concept ideas, sketches for soundtrack and sound fx DUE: Making of “blueprints” Photoshoot, SCHEDULE FINAL, Zbrush tutorial

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DISCUSS: Color scheme, overall direction Zbrush learning character mechanics, level loading, sound Ambient sound recordings and soundtrack production -Fine tune making of blue prints+ adapt to web site
-ccgd website part of this?

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HOMEWORK: Work on refining ideas, continue sketching and concepting. Be more linear in your designs Normals maps and Kara and male/female generic characters level integration (gui+gameplay?) character class extension create a GENERAL list of required foley sounds as well as objects to use to create them. Record as many sound fx and ambient sounds as possible -Setup interview dates
-readjust schedule if changes occured (using concept art++ as base illustrations for web site)
-adap making of with website content / vice-versa

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week 4: September 29th DUE: Story and Gameplay document FINAL. End of sketching/concepting period. Decide on overall theme/look. DUE: Character normal maps DUE: Level begun integrated in Game, programming bullet engine ray casting identifier DUE: list of foley sounds to record, Ambient sound drafts -indiv. interviews dates -final making of blue prints -final websites blue prints UV Layout tutorial

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DISCUSS: Technical Drawings Texture types, materials character interactions, location specific interactions? Foley, soundtrack, and sound fx being used together check if sufficient visual material to extract style and adapt to web

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HOMEWORK: Technical drawings begins. Begin some rendered scenes Texture character TESTS for generic male&female character interaction: grabbing, jumping, crouching, etc + animation? XML/Yaml parser for sound, lights, etc. Continue to record foley and ambient sounds, begin creating integrated soundscape recordings -design ccgd website -record interviews

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week 5: October 6th The completion of at least x (to be filled in later) technicall drawings. This will proceed to go onto week 7 if necessary. DUE: Complete Character Models Character interactions programmed: jumping crouching, climbing, some auxilary actions DUE: Ambient sounds, General Foley sounds -design draft -video material Texturing tutorial

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DISCUSS: Textures Buildings round 1 choices from concept artists production quality: starting game, playing game, crude distribution demo using SDK? Discuss results of recordings, co-ordinate with nick (level designer) discuss ccgd design, adapt

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HOMEWORK: Finish the more technical drawings and begin final architecture plans for modelers. Begin buildings models round 1, begin interior details, tram and tram tracks playable level, some scripted events, world building tools completed Complete mixed soundscape of ambient sounds, fx, and music draft -record interviews -finish ccgd website -screen capture?

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week 6: October 13th MIDTERM PRESENTATION technical drawings. DUE: Characters Rigged, Buildings round 1 trials. 3D PRESENTATION: Showcase models so far and map PRESENTATION: playable demo in blocked level DUE: Soundtrack draft PRESENTATION: Ambient sound, music track, foley sounds, fully mixed example of all sounds playing together PRESENTATION: -Video drafts -CCGD website MIDTERM PRESENTATION:

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DISCUSS: Logo Building placements, insert into map, discuss additional props and details scripted in-game events sound integration

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HOMEWORK: Texture work begins, rendering scenes, Logo sketches/ideas Buildings round 2 models, interiors continued with props sound engine integration, scripted in-game events refine everything, post-process sounds, record more foley and ambient sounds as required, co-ordinate sounds with nick’s (level designer) requirements, co-ordinate sounds with scripted events -record interviews -help audio if nothing to do

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week 7: October 20th END of technical Drawings. Buildings round 1 models done, Subway track and subway models done, animations started scripted events co-ordinate sounds with game engine requirements, discuss further integration, continue work on foley, ambient, and soundtrack. Continue scripted events work

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DISCUSS: Poster art/ad? Effects tests, buildings round 3 models particle effects? fire, smoke, fog sound integration issues as required, sync issues Enough material to start web site design?

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HOMEWORK: Texturing, Rendering scenes Collaboration with programming for effects, buidlings round 3 particle experiments record, mix, refine! -record interviews

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week 8: October 27th Documentary Draft Done, Logo Buildings round 1 textures done, buildings round 2 models done programmed particle experiments: fire/smoke/water/fog. post-production, sound integration web design draft

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DISCUSS: NPCs, Logo if needed, make changes also (if needed) Map so far. Details remaining, Begin lower level physics supplemental any further sound recording required and engine issues

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HOMEWORK: Texturing, rendering scenes, Designing of some NPCs Extra props, lower level builds, central fountain additional physics effects record, mix, refine! -record interviews

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week 9: November 3rd Buildings round 1&2 textures done, Interior models complete, ANIMATIONS DONE water phsyics effects done, continue sound integration, recording, post html/css layout w/ images done

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DISCUSS: Additions to the lower level, continuing effects efforts shading, talk with Colin progress report

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HOMEWORK: Texturing, rendering scenes Special effects with programming, texturing of interiors, upper building levels completed make great shaders! finish all recording and post-production, fix ‘bugs’. -record interviews -flash/javascripts/bugs/audio implementation in web

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week 10: November 10th NPC characters All Buidlings + Characters + Animations + Textures DONE (textures may extend to the following week-Jos), Extra props. If have time, modelers can begin the other characters and worlds Cg shaders done, bug fixes, code clean up DUE: All sound fx, ambient sounds, soundtrack web site mostly done

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DISCUSS: Story boarding lower level completion, anything left bug tracking any integration issues, rendered scenes sounds -Screen capture for making of?

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HOMEWORK: Story boarding, Texturing, rendering scenes Extras, bugs, details fix more bugs fix bugs, do any final mixes as required -record interviews

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week 11: November 17th Storyboarding end (maybe one more week, if necessary) Everything complete. Fix ups. Details bugs are gone? end of any ‘recording’ and post-production. Focus on game engine integration -video editing -implement video in web

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DISCUSS: Final touches Final touches final touches final touches for web

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HOMEWORK: Final touches Final touches final touches final touches for web

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week 12-14: November 24th-December 8th End of rendered scenes. End of texture work (w13). Finished city. Panic/Drink <<<end of line>>> video editing

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Categories: Uncategorized Tags: