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WEEK # |
DATE |
Paper Artists |
3D Artists |
Programmers |
Audio |
Web & Video Production |
GENERAL CLASS |
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week 2: |
September 15th |
PREP (gmail, forum, personal schedules, concept discussion) |
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General Presentation (Nancy), SVN (Alexis), OGER exporter (Ramy) |
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week 3: |
September 22nd |
Further submission of concepts/sketches. |
DUE: Character simple models |
Programming Abstractions done, Game Gui done |
DUE: concept ideas, sketches for soundtrack and sound fx |
DUE: Making of “blueprints” |
Photoshoot, SCHEDULE FINAL, Zbrush tutorial |
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DISCUSS: |
Color scheme, overall direction |
Zbrush learning |
character mechanics, level loading, sound |
Ambient sound recordings and soundtrack production |
-Fine tune making of blue prints+ adapt to web site
-ccgd website part of this? |
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HOMEWORK: |
Work on refining ideas, continue sketching and concepting. Be more linear in your designs |
Normals maps and Kara and male/female generic characters |
level integration (gui+gameplay?) character class extension |
create a GENERAL list of required foley sounds as well as objects to use to create them. Record as many sound fx and ambient sounds as possible |
-Setup interview dates
-readjust schedule if changes occured (using concept art++ as base illustrations for web site)
-adap making of with website content / vice-versa |
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week 4: |
September 29th |
DUE: Story and Gameplay document FINAL. End of sketching/concepting period. Decide on overall theme/look. |
DUE: Character normal maps |
DUE: Level begun integrated in Game, programming bullet engine ray casting identifier |
DUE: list of foley sounds to record, Ambient sound drafts |
-indiv. interviews dates -final making of blue prints -final websites blue prints |
UV Layout tutorial |
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DISCUSS: |
Technical Drawings |
Texture types, materials |
character interactions, location specific interactions? |
Foley, soundtrack, and sound fx being used together |
check if sufficient visual material to extract style and adapt to web |
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HOMEWORK: |
Technical drawings begins. Begin some rendered scenes |
Texture character TESTS for generic male&female |
character interaction: grabbing, jumping, crouching, etc + animation? XML/Yaml parser for sound, lights, etc. |
Continue to record foley and ambient sounds, begin creating integrated soundscape recordings |
-design ccgd website -record interviews |
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week 5: |
October 6th |
The completion of at least x (to be filled in later) technicall drawings. This will proceed to go onto week 7 if necessary. |
DUE: Complete Character Models |
Character interactions programmed: jumping crouching, climbing, some auxilary actions |
DUE: Ambient sounds, General Foley sounds |
-design draft -video material |
Texturing tutorial |
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DISCUSS: |
Textures |
Buildings round 1 choices from concept artists |
production quality: starting game, playing game, crude distribution demo using SDK? |
Discuss results of recordings, co-ordinate with nick (level designer) |
discuss ccgd design, adapt |
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HOMEWORK: |
Finish the more technical drawings and begin final architecture plans for modelers. |
Begin buildings models round 1, begin interior details, tram and tram tracks |
playable level, some scripted events, world building tools completed |
Complete mixed soundscape of ambient sounds, fx, and music draft |
-record interviews -finish ccgd website -screen capture? |
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week 6: |
October 13th MIDTERM |
PRESENTATION technical drawings. |
DUE: Characters Rigged, Buildings round 1 trials. 3D PRESENTATION: Showcase models so far and map |
PRESENTATION: playable demo in blocked level |
DUE: Soundtrack draft PRESENTATION: Ambient sound, music track, foley sounds, fully mixed example of all sounds playing together |
PRESENTATION: -Video drafts -CCGD website |
MIDTERM PRESENTATION: |
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DISCUSS: |
Logo |
Building placements, insert into map, discuss additional props and details |
scripted in-game events |
sound integration |
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HOMEWORK: |
Texture work begins, rendering scenes, Logo sketches/ideas |
Buildings round 2 models, interiors continued with props |
sound engine integration, scripted in-game events |
refine everything, post-process sounds, record more foley and ambient sounds as required, co-ordinate sounds with nick’s (level designer) requirements, co-ordinate sounds with scripted events |
-record interviews -help audio if nothing to do |
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week 7: |
October 20th |
END of technical Drawings. |
Buildings round 1 models done, Subway track and subway models done, animations started |
scripted events |
co-ordinate sounds with game engine requirements, discuss further integration, continue work on foley, ambient, and soundtrack. Continue scripted events work |
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DISCUSS: |
Poster art/ad? |
Effects tests, buildings round 3 models |
particle effects? fire, smoke, fog |
sound integration issues as required, sync issues |
Enough material to start web site design? |
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HOMEWORK: |
Texturing, Rendering scenes |
Collaboration with programming for effects, buidlings round 3 |
particle experiments |
record, mix, refine! |
-record interviews |
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week 8: |
October 27th |
Documentary Draft Done, Logo |
Buildings round 1 textures done, buildings round 2 models done |
programmed particle experiments: fire/smoke/water/fog. |
post-production, sound integration |
web design draft |
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DISCUSS: |
NPCs, Logo if needed, make changes also (if needed) |
Map so far. Details remaining, Begin lower level |
physics supplemental |
any further sound recording required and engine issues |
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