Charlotte:
I’m in CART; my background is in fine arts i.e. painting and drawing, but since entry to CART, I’ve gotten really into in 3D stuff (modeling and texturing). I want to continue to do 3D “stuff” and learn more about post-production…
Hey guys, I’m a brand new member in the game dev club. I’m doing my Master’s in economics and did my Bachelor’s in computer science, I do a lot of programming. I don’t really do anything fancy, I prefer to keep it simple with 2D graphics and stuff like that, although I could do 3D stuff (I’ve worked a little bit with OGRE) if something really interesting came up.
Hi, my name is Ramy – I work with a crack team of super commandos: Alexis, Charlotte, Nancy and Sahar. Together we run a communist delegation known as the Cart Collective for Game Development. We’re trying to establish a game development culture at concordia but really we are open arms to everyone and anyone from within and outside the university.
Personally i’m in the computation arts program and I do mostly programming (usually in 3D) and drinking. I prefer writing my stuff C++ because I like my code portable, my complexities calculated, and my variables predictable.
@myint: 1.2
me: waa, what are you doing there?
@myint: what?
me: what are you doing? why are you floating?
@myint: oh, yeah i just euh, i dunno – just felt right
me: but, I really need you to be just in int now…
@myint: no i get that, but i’m just euh, can you ask someone else cu –
me: yo shut your face @myint = nil
@myint: nil
me: i’m the boss…. >_>
Hi, I’m Brian, I’m a multimedia artist, which means I like to do stuff, and then if I need to I can justify it as art/work/get paid. I prefer the conceptual or artistic side, and though I can pull out some coding skills when I need to, I prefer to collaborate with more experienced programmers to be able to build solid robust applications. My current CCGD project is to develop interactive games for mobile devices that make use of the player’s surrounding environment, but I also have a 2d flash game I’m working on as a personal project.
Hey guys. I’m Sahar. I’m doing my last year in Computation Arts. I’m also with the gang of super commandos!
During the past year and a half I’ve mostly specialized in 3D design and in particular 3D modeling and texturing. Plus, I know a bit of after effects (post production and all that). I’d be interested to work in any criteria that involves one of the areas that I talked about.
Hello! I’m MohaNNad or Moh for short. I’m a CART graduate. Right now, I work at Obx labs [a part of Hexagram] which is why I’m always around.
I’m specialized in 3D [modeling, sculpting, and texturing] I also have experience with the Unreal Engine.
I’m mostly interested in creature design and story telling through creature and environment design as apposed to conventional ways like cut scenes and dialog.
In addition to working on one of the CCGD games, I’ll be available for assistant with the topics above if needed. Don’t be shy.
Charlotte:
I’m in CART; my background is in fine arts i.e. painting and drawing, but since entry to CART, I’ve gotten really into in 3D stuff (modeling and texturing). I want to continue to do 3D “stuff” and learn more about post-production…
Hey guys, I’m a brand new member in the game dev club. I’m doing my Master’s in economics and did my Bachelor’s in computer science, I do a lot of programming. I don’t really do anything fancy, I prefer to keep it simple with 2D graphics and stuff like that, although I could do 3D stuff (I’ve worked a little bit with OGRE) if something really interesting came up.
Haioo. I’m Alex. I like to make things work with code. What language? Doesn’t matter. Bring it.
Hi, my name is Ramy – I work with a crack team of super commandos: Alexis, Charlotte, Nancy and Sahar. Together we run a communist delegation known as the Cart Collective for Game Development. We’re trying to establish a game development culture at concordia but really we are open arms to everyone and anyone from within and outside the university.
Personally i’m in the computation arts program and I do mostly programming (usually in 3D) and drinking. I prefer writing my stuff C++ because I like my code portable, my complexities calculated, and my variables predictable.
@myint: 1.2
me: waa, what are you doing there?
@myint: what?
me: what are you doing? why are you floating?
@myint: oh, yeah i just euh, i dunno – just felt right
me: but, I really need you to be just in int now…
@myint: no i get that, but i’m just euh, can you ask someone else cu –
me: yo shut your face @myint = nil
@myint: nil
me: i’m the boss…. >_>
Hi, I’m Brian, I’m a multimedia artist, which means I like to do stuff, and then if I need to I can justify it as art/work/get paid. I prefer the conceptual or artistic side, and though I can pull out some coding skills when I need to, I prefer to collaborate with more experienced programmers to be able to build solid robust applications. My current CCGD project is to develop interactive games for mobile devices that make use of the player’s surrounding environment, but I also have a 2d flash game I’m working on as a personal project.
wtf? why don’t my comments go through?
Hey guys. I’m Sahar. I’m doing my last year in Computation Arts. I’m also with the gang of super commandos!
During the past year and a half I’ve mostly specialized in 3D design and in particular 3D modeling and texturing. Plus, I know a bit of after effects (post production and all that). I’d be interested to work in any criteria that involves one of the areas that I talked about.
Alright, third attempt to post this:
Hello! I’m MohaNNad or Moh for short. I’m a CART graduate. Right now, I work at Obx labs [a part of Hexagram] which is why I’m always around.
I’m specialized in 3D [modeling, sculpting, and texturing] I also have experience with the Unreal Engine.
I’m mostly interested in creature design and story telling through creature and environment design as apposed to conventional ways like cut scenes and dialog.
In addition to working on one of the CCGD games, I’ll be available for assistant with the topics above if needed. Don’t be shy.