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SVN, y’all!

September 13th, 2009 carignan.boy No comments

Some of you may already be familiar with SVN. For those of you who aren’t I’ve prepared a short presentation to get things rolling. I’ll be showing this on the class of September 15th.

SVN presentation

UPDATE [ 15 Sept 2009 ]: Here is the graph that I used during the in-class presentation. I also already created the basic Media folders on svn.

SVN Map

Categories: tools Tags: , ,

The CCGD Logo proposals

August 31st, 2009 carignan.boy 1 comment

Hey everyone, we talked about this a while back and I actually did work on these a while back, but whatevs.
Here are some suggestions as far as having an official logo goes.

CCGD Logos PDF

I would appreciate if we could vote for one.
Just post a comment in the following format: VOTE: #1.
UPDATE: Try the poll :) .
Add any other comments below.BTW, all the fonts used in this are free to use, so no usage violation or anything.

Categories: design Tags:

City map

August 17th, 2009 carignan.boy No comments

So Nic made a really cool map of the city:

The map Nic designed

The map Nic designed

Now this isn’t very practical when it comes to making actual game resources. So I vector’d the map and indexed the building numbers.
Why? Because of naming conventions. When you say: I’m working on building #20, there are NO ambiguities.

Here is the naming convention for 3D files pertaining to the city and models/textures of the city:
All models of buildings are to be put into the Art section of SVN (whatever its name is). Then: Buildings/[Building Number]/["Models" or "Textures"]/[buildingId_[iteration].ma
example: /Art/Buildings/20/Models/20_3.ma

The map will evolve with time. It is important that all changes be re-uploaded to this post. I also include the original SVG file, if anyone needs to make changes to it.

UPDATE!: Now with color-coded height-maps.

UPDATE!: Now with building descriptions and heights!

PDF of the city map

Inkscape SVG of the city map

Categories: design Tags:

Compiling Hydrax 0.5

May 29th, 2009 carignan.boy 2 comments

Here are some instructions on how to get the libHydrax.so to compile on your system. These instructions work for Ubuntu Linux and the Code::Blocks IDE.

start by getting the rar here :

wget http://modclub.rigsofrods.com/xavi/Hydrax-v0.5.rar

extracted Hydrax-v0.5.rar
open Hydrax/Hydrax.cbp

in projects->build options
	in Hydrax, compiler settings>other options
	remove -mthreads

	in Hydrax, compiler settings>#defines
	remove WIN32 and _WINDOWS

in projects->properties
	in the libraries tab
	add OGRE

added file Hydrax.cpp and removed hydrax.cpp from the project
removed Structs.cpp

removed this from linker settings:
-Wl,--enable-runtime-pseudo-reloc
-Wl,--enable-auto-image-base
-Wl,--add-stdcall-alias

apply fix from here
http://www.ogre3d.org/forums/viewtopic.php?p=284091&sid=ce193664e1d3d7c4af509e6f4e2718c6
it's the one where you change things from 1d to 2d etc.

build
compile
copy hydrax.so that was created from
/wherever/Hydrax-v0.5/Hydrax/bin/Release into
/usr/local/lib/ as
libHydrax.so

This should score you the library.

More to come on how to get the demo rolling.

Categories: programming Tags: , ,

1st post!

May 26th, 2009 carignan.boy 1 comment
*kissyface*

*kissyface*

Works! Same site, more power!

Categories: Uncategorized Tags: