Some of you may already be familiar with SVN. For those of you who aren’t I’ve prepared a short presentation to get things rolling. I’ll be showing this on the class of September 15th.
SVN presentation
UPDATE [ 15 Sept 2009 ]: Here is the graph that I used during the in-class presentation. I also already created the basic Media folders on svn.

Hey everyone, we talked about this a while back and I actually did work on these a while back, but whatevs.
Here are some suggestions as far as having an official logo goes.
CCGD Logos PDF
I would appreciate if we could vote for one.
Just post a comment in the following format: VOTE: #1.
UPDATE: Try the poll
.
Add any other comments below.BTW, all the fonts used in this are free to use, so no usage violation or anything.
So Nic made a really cool map of the city:

The map Nic designed
Now this isn’t very practical when it comes to making actual game resources. So I vector’d the map and indexed the building numbers.
Why? Because of naming conventions. When you say: I’m working on building #20, there are NO ambiguities.
Here is the naming convention for 3D files pertaining to the city and models/textures of the city:
All models of buildings are to be put into the Art section of SVN (whatever its name is). Then: Buildings/[Building Number]/["Models" or "Textures"]/[buildingId_[iteration].ma
example: /Art/Buildings/20/Models/20_3.ma
The map will evolve with time. It is important that all changes be re-uploaded to this post. I also include the original SVG file, if anyone needs to make changes to it.
UPDATE!: Now with color-coded height-maps.
UPDATE!: Now with building descriptions and heights!
PDF of the city map
Inkscape SVG of the city map
Here are some instructions on how to get the libHydrax.so to compile on your system. These instructions work for Ubuntu Linux and the Code::Blocks IDE.
start by getting the rar here :
wget http://modclub.rigsofrods.com/xavi/Hydrax-v0.5.rar
extracted Hydrax-v0.5.rar
open Hydrax/Hydrax.cbp
in projects->build options
in Hydrax, compiler settings>other options
remove -mthreads
in Hydrax, compiler settings>#defines
remove WIN32 and _WINDOWS
in projects->properties
in the libraries tab
add OGRE
added file Hydrax.cpp and removed hydrax.cpp from the project
removed Structs.cpp
removed this from linker settings:
-Wl,--enable-runtime-pseudo-reloc
-Wl,--enable-auto-image-base
-Wl,--add-stdcall-alias
apply fix from here
http://www.ogre3d.org/forums/viewtopic.php?p=284091&sid=ce193664e1d3d7c4af509e6f4e2718c6
it's the one where you change things from 1d to 2d etc.
build
compile
copy hydrax.so that was created from
/wherever/Hydrax-v0.5/Hydrax/bin/Release into
/usr/local/lib/ as
libHydrax.so
This should score you the library.
More to come on how to get the demo rolling.

*kissyface*
Works! Same site, more power!