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	<title>Cart CGD &#187; charlotte</title>
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	<description>We&#039;re about making games and art.</description>
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		<title>Meeting Minutes Feb. 15th, 2010</title>
		<link>http://cartcgd.org/blog/2010/02/18/meeting-minutes-feb-15th-2010/</link>
		<comments>http://cartcgd.org/blog/2010/02/18/meeting-minutes-feb-15th-2010/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 20:36:15 +0000</pubDate>
		<dc:creator>charlotte</dc:creator>
				<category><![CDATA[minutes]]></category>

		<guid isPermaLink="false">http://cartcgd.org/blog/?p=304</guid>
		<description><![CDATA[Presentations:
 RAF: “The Damaged”

Game      about a damaged world, with six major cities/areas/rooms, in a medieval      setting.
World      is populated by 6 categories of evil (drug addicts, gluttony, alcoholism,      violence, greed, laziness, etc) like Shadow of the [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Presentations:</strong></p>
<p><strong> </strong><em>RAF</em>:<em> </em>“The Damaged”</p>
<ul>
<li>Game      about a damaged world, with six major cities/areas/rooms, in a medieval      setting.</li>
<li>World      is populated by 6 categories of evil (drug addicts, gluttony, alcoholism,      violence, greed, laziness, etc) like Shadow of the colossus.</li>
<li>Each      city has a “boss”.</li>
<li>Some      regular people, some “damaged” characters, with a vice/problem.</li>
<li>Dynamic      between these 2 types of people.</li>
<li>Main      character half-god?</li>
<li>Through      exploration, see who you hate the most, begin killing off the damaged      people.</li>
<li>You      are an omnipotent-style character. You start killing one type of</li>
<li>people      in this world but the other types take over the space previously occupied      by the types you just killed (cannot actually kill them all) you must make      a choice: try and fail or join the ranks (needs some      expansion/clarification)</li>
</ul>
<p><em>The look: </em></p>
<ul>
<li>Creepy      characters, rich, dark, grungy atmosphere</li>
<li>Like      some old great civilization that has fallen, now inhabited by useless,      broken people.</li>
<li>Medieval,      fantasy, horror theme</li>
</ul>
<p><em>Game genre/mechanics?</em></p>
<ul>
<li>First      person style game play.</li>
<li>No      levels, just exploration. Medieval GTA</li>
<li>Not      sure about the ending of the game, needs help with the development (ex:      what is the motivation to go on the quest?).</li>
</ul>
<p><em>STEPHEN</em>: Idea #1 “Ohme”<strong> </strong></p>
<p><strong> </strong></p>
<ul>
<li>Prefers to explore mechanics over sound or storyline. He can do design, does also graphics and programming.</li>
<li>A side-scrolling game populated with cute, unique characters, doing what they do. Ex: road crew drives around fixing holes. Ex: crazy science dude mixing chemicals and burning holes in the ground.</li>
<li>Possible forest setting.</li>
<li>Example: Raccoons! With some industrial guy wanting to kill the forest, you would have this guy going around trying to make things right.</li>
<li>So, dynamic solutions to puzzles by interacting with the different characters.</li>
<li>Dialogue: you can pick stuff up and use items, like feed road crewà they follow you around and help you (creative, procedural dynamic stuff, creative problem solving)</li>
</ul>
<p>Idea #2: “Noir”</p>
<ul>
<li>Interested      in accessible games: to people with disabilities (difficulty holding a      controller, visually impaired)… Using senses other than vision to solve a      puzzle game.</li>
</ul>
<p>Inspiration:      Pit</p>
<ul>
<li>Wants      to extend this into more of a puzzle game; can’t get a sense of the space      around you; compact space.</li>
<li>Somehow      you get into a “spot of bother”</li>
<li>Adventure      game, figure out a way to escape…</li>
<li>Setting      could be a detective who is thrown into a basement and has to figure      a way out of that space by using his other senses to navigate around      and figure out puzzles to get out. Example: he could try and crack      a safe by listening to the mechanical ticks of the safe dial to get to      the items inside.</li>
<li>Short      game, not many rooms</li>
</ul>
<p>Things you can do:</p>
<ul>
<li>Try to      listen to noises…</li>
<li>Drips      of water/puddle to see yourself…</li>
<li>Can      feel along walls…</li>
</ul>
<p>Idea: Wii controllers—use vibrations for some feedback for example.</p>
<p>He needs good level design, and good sound design!</p>
<p><em>MAX</em>: “Battleschool”<strong> </strong></p>
<p><strong> </strong></p>
<ul>
<li>Multi-player      first person shooter based on the book &#8220;Enders game&#8221;</li>
<li>Zero      gravity, 2 teams on opposite sides of a cubic room.</li>
<li>Can’t      just get from A to B, have to jump around—movement is important, starting      and stopping is tricky.</li>
<li>Sliding      gate to get into the cube.</li>
<li>Randomly      appearing smaller cubes could provide cover.</li>
<li>players      are kids. Shooting someone shoots a (tagging?) beam so when a specific      limb of your body gets shot, that limb looses hit-points.</li>
<li>Limbs      are unusable when their respective hit-points reach 0. Not being able      to use limbs, like legs, can affect movement or, if arms are affected,      aiming.</li>
</ul>
<ul>
<li>To      win, eliminate all opposing players or capture the flag-like goal.</li>
<li>Possible      other mechanics like hooks to swing around in 0 gravity and a &#8220;golden      snitch&#8221; mechanic for an alternative method to winning</li>
</ul>
<p><strong><span style="text-decoration: underline;">For next week:</span></strong></p>
<p><strong> </strong></p>
<p>-       If you haven’t yet, post your name, skills, what you’re interested in on the blog in the section “Who We Are”</p>
<p>-       Next meeting, we will be discussing our goals.</p>
<p>-       Concrete teams should be forming now, pre-production finished by the end of the semester, with design document.</p>
]]></content:encoded>
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		<item>
		<title>The Answer To Your Question Is&#8230;</title>
		<link>http://cartcgd.org/blog/2010/02/10/the-answer-to-your-question-is/</link>
		<comments>http://cartcgd.org/blog/2010/02/10/the-answer-to-your-question-is/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 02:44:50 +0000</pubDate>
		<dc:creator>charlotte</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://cartcgd.org/blog/?p=300</guid>
		<description><![CDATA[Hi again&#8230;
So this is where each group will answer their own question. Think about what you&#8217;re trying to say with your project&#8211;what problem are you solving, what is its reason for being??
This will help us understand each other, but it&#8217;s also a good exercise for people who need to get used to explaining their artistic [...]]]></description>
			<content:encoded><![CDATA[<p>Hi again&#8230;</p>
<p>So this is where each group will answer their own question. Think about what you&#8217;re trying to say with your project&#8211;what problem are you solving, what is its reason for being??</p>
<p>This will help us understand each other, but it&#8217;s also a good exercise for people who need to get used to explaining their artistic intents when submitting to a show or applying for a grant&#8230;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Who We Are</title>
		<link>http://cartcgd.org/blog/2010/02/10/who-we-are/</link>
		<comments>http://cartcgd.org/blog/2010/02/10/who-we-are/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 02:34:15 +0000</pubDate>
		<dc:creator>charlotte</dc:creator>
				<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://cartcgd.org/blog/?p=296</guid>
		<description><![CDATA[Hi guys,
Please respond to this post with your name, your program of study, what you do, and what you&#8217;re interested in!
Thanks!!
]]></description>
			<content:encoded><![CDATA[<p>Hi guys,</p>
<p>Please respond to this post with your name, your program of study, what you do, and what you&#8217;re interested in!</p>
<p>Thanks!!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>February 8th, 2010 meeting notes</title>
		<link>http://cartcgd.org/blog/2010/02/10/february-8th-2010-meeting-notes/</link>
		<comments>http://cartcgd.org/blog/2010/02/10/february-8th-2010-meeting-notes/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 02:30:37 +0000</pubDate>
		<dc:creator>charlotte</dc:creator>
				<category><![CDATA[minutes]]></category>

		<guid isPermaLink="false">http://cartcgd.org/blog/?p=294</guid>
		<description><![CDATA[Hello everyone!
Sorry it took a while to get this out.
The most important things that came up during the meeting are in the email I sent to the group; if you did not get it/have a crazy filter and don&#8217;t even know it&#8217;s lost in a sea of emails (you know who you are),  I will [...]]]></description>
			<content:encoded><![CDATA[<p>Hello everyone!</p>
<p style="text-align: left; ">Sorry it took a while to get this out.</p>
<p style="text-align: left; ">The most important things that came up during the meeting are in the email I sent to the group; if you did not get it/have a crazy filter and don&#8217;t even know it&#8217;s lost in a sea of emails (you know who you are),  I will reiterate. Or just copy+paste.</p>
<p style="text-align: left; ">1- We will be having a <strong>second Pitch Day</strong> next Monday night at 6:00pm (11th floor, same room 11.707):</p>
<ul>
<li>This is for anyone who was unable to make it last week, or who just joined.</li>
<li>There will be no re-pitching of pitches. If you&#8217;ve pitched, you&#8217;re done!</li>
<li>On that note, anyone who did pitch an idea, make sure you&#8217;ve written up a summary/saved a slide show/whatever for those who were not present last week.</li>
</ul>
<p style="text-align: left; ">2- There will be a <strong>new section on the blog</strong> for both a) &#8220;who we are&#8221; and b) &#8220;the answer to your question&#8221;:</p>
<p style="text-align: left; ">a) When you have a chance this week, you should add a small blurb about yourself to the &#8220;who we are&#8221;,<br />
i.e. your name, what you do, what you&#8217;re interested in, what program you&#8217;re in.</p>
<p style="text-align: left; ">b) If you&#8217;ve pitched an idea, or have already been thinking about it, we are trying to get people to post &#8220;the answer to your question&#8221;.<br />
What does that mean? Well, what question are you answering with your project?<br />
More specifically, what is it you are saying with your project, and what is it a response to?<br />
It would be great if we can get used to explaining our intentions, especially if your group would like to show the end product, or are applying for grants!</p>
<p style="text-align: left; ">**web people, does everyone in the group have permission to edit the blog?</p>
<p style="text-align: left; ">3- The <strong>deadline</strong> for applying for special projects grant with FASA is this Friday the 12th, at midnight!<br />
I attached the form to this email&#8211;if you would like it, feel free to email me&#8211;you also have to write up a separate detailed budget and project description.</p>
<p style="text-align: left; ">4- Finally, and most importantly:<br />
Although there were no koalas present, we did get attacked by a <strong>bunch of huge birds</strong> flying out of the wall, and then got really bored.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p style="text-align: left; ">Now for the notes:</p>
<p style="text-align: left; ">After a giant, cheesy round of intros,  we went over the pitches from last week. If you missed them, here is another (really) short summary:</p>
<p><em>Ramy’s concept</em>:  perspectives</p>
<ul>
<li>Think of the tent in Harry Potter 4….</li>
</ul>
<p><em>Moh</em>: creepy creatures</p>
<ul>
<li>Ugly, obnoxious, but you want to empathise with them</li>
<li>Surreal, deformed, no blood/obvious horror, but scary in their own right.</li>
<li>Merging idea with Ramy’s environment</li>
</ul>
<p><em>Samir</em>: sound</p>
<ul>
<li>Using it as a core element of a game, used to summon objects</li>
<li>Sound effects created by people</li>
<li>Mix between Drawn to Life and Scribblenauts (but in 3D)</li>
<li>User calls in objects, the game recognizes them</li>
</ul>
<p><em>Peter</em>: growing a planet</p>
<ul>
<li>Create vegetation, flowers, trees, planet grows itself, kind of a sim thing, but take out the chore aspects, more of an experience (sand box)</li>
<li>Will make a small prototype first</li>
<li>Sean will write a story/gameplay</li>
<li>Alexis will work on the programming</li>
<li>(see emails for more info!)</li>
</ul>
<p><em>Brian</em>: interactive game for mobile phones (see emails for more info!)</p>
<ul>
<li>Make use of player’s geographical area as a playing ground (multi-pl)</li>
<li>GPS tracking, marker recognition, augmented reality</li>
<li>Work with a server application to take care of the tracking of GPS</li>
<li>GPS tag visible to anyone else within range, can tag them</li>
<li>Have data, properties associated with them</li>
<li>See Urbanambush.com</li>
</ul>
<p><em>Pedro</em>: 2 ideas</p>
<p>1-small fear of light, controls the basic human function, the body</p>
<ul>
<li>control the sphere inside the human body-basic stuff&#8230;</li>
<li>MUST EMAIL/POST HIS PRESENTATION</li>
</ul>
<p>2-“panel kill” imagine if a bunch of comic books scattered on the floor, jump into each other’s stories</p>
<ul>
<li>interact with other characters &amp; their stories/worlds</li>
</ul>
<p><em>Nancy</em>: “Tuesday” 4 friends at a bar</p>
<ul>
<li>Hardware hacking: use a remote as a breathalyzer</li>
<li>Wario war-type games to keep it interesting</li>
<li>Explore 2D flash with live video</li>
<li>World changes as the alc level goes up</li>
<li>Applying for a grant!</li>
<li>Concept of how ppl go into different personas when drinking</li>
</ul>
<p><em>Jonathan</em>: 2 ideas</p>
<p>1-zombie game, take drugs to stop from becoming a zombie, otherwise ppl seem tastier</p>
<ul>
<li>Playing with ppl’s perception with the game world</li>
</ul>
<p>2-platforming with fighting, merged!</p>
<p>(Nancy&#8217;s stickman zombie stumbling off a platform)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>WHAT WE ARE TRYING TO ACCOMPLISH IN NEXT MEETING:</p>
<ul>
<li>What is possible?</li>
<li>What are the goals for the summer?</li>
</ul>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>More on scheduling:</p>
<p>Our production cycle is one year.</p>
<p><em>Winter</em> semester: design document (due April)&#8211;how the game will play, sketches, references, tests, etc<br />
N.B.: ONCE DESIGN DOCUMENT IS DONE, IT’S A SHUT CASE</p>
<p><em>Summer semester</em>: production!</p>
<p><em>Fall semester</em>: (December) is the end! + drinking!!</p>
<p>Pacing is important!</p>
<p><strong>PITCH DAY NUMBER 2!! Next week.</strong></p>
<p><strong><span style="text-decoration: underline;">OUR GOALS:</span></strong></p>
<ul>
<li>Make not only the fun game aspect, but look into things like ex: motion capture</li>
<li>Are we creating games for festivals &amp; get hired at existing companies, or make our own mark? What does it mean in the market, etc in Post-production. But it might be helpful to ask these questions now… Who are we designing them for? What is it that makes game fun? Wake-up call: what do we want to achieve??</li>
<li>Tip: only ask the question you need to ask.</li>
</ul>
<p>&#8211;&gt;For this week, answer the question! Put it up on the blog, <strong>organized by project</strong>.</p>
<p>Miscellaneous info:<br />
-Can maybe use motion capture at a lab at McGill: physics-based animation (talk to Shahin)<br />
-Club members (again) please put down your name, program of study, what you do, and what you&#8217;re interested in doing  :)</p>
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		<title>New game idea</title>
		<link>http://cartcgd.org/blog/2009/06/01/new-game-idea/</link>
		<comments>http://cartcgd.org/blog/2009/06/01/new-game-idea/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 02:08:02 +0000</pubDate>
		<dc:creator>charlotte</dc:creator>
				<category><![CDATA[concept]]></category>

		<guid isPermaLink="false">http://cartcgd.org/blog/?p=45</guid>
		<description><![CDATA[Hi guys,
Ramy filled me in briefly on the new ideas for the game. (Can we get notes up pls? I&#8217;m out of the loop&#8230;)
He told me that we are dealing with a disaster in a city, and that the user plays the game through different perspectives &#38; characters. The characters have to find a way [...]]]></description>
			<content:encoded><![CDATA[<p>Hi guys,</p>
<p>Ramy filled me in briefly on the new ideas for the game. (Can we get notes up pls? I&#8217;m out of the loop&#8230;)</p>
<p>He told me that we are dealing with a disaster in a city, and that the user plays the game through different perspectives &amp; characters. The characters have to find a way out and use objects found to do so&#8230; I was wondering if this could mean that we are unveiling a mystery, how the disaster came about. Just something to ponder. This way we can still have a strong concept (once we figure out what the disaster is), and can come up with some really creative ideas. Maybe there is no disaster, and it&#8217;s all internal? ~ Oooh&#8230;</p>
<p>Anyway I was just thinking of the game play and I thought it might be a good idea to be revealing clues about the disaster through each character played, to solve some sort of mystery, even though actions will change outcomes etc etc.</p>
<p>what do you think?</p>
<p>Thanks!</p>
<p>Charlotte</p>
<p>ps this is my first post, so if it is not done &#8216;correctly&#8217; I apologize!</p>
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