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Game Design, Maps and Schematics

October 19th, 2009 Nick Barriere 1 comment

Hello everyone, this is Nicolas Barriere. Some of you I’ve had the pleasure to meet and others sadly not. I’ve been working on a lot of things for the past week and I wanted to share it with it everyone. Principally:

- Ironing out the last few kinks in the Game Script. The script is now at its 4th iteration and I encourage to go read it as soon as possible.

- Making functional schematics of the Game Script. The script is actually quite exhaustive and this simply synthesizes the important points of the level progression.

- Making maps for every area traversed by the player during the course of the level. Detailing everything for the 2D artists and 3D modellers. Now there’s actual visual reference for all of the areas covered in the Game Script!

Here there are:

CART_KaraGamescript_Schematic_page1

CART_KaraGamescript_Schematic_page2

maps01_school_floor3

CART_CDG_GameMaps3

maps04_school_floor1

maps05_school_frontyard

maps06_suspended_plaza

maps07_tram_stationmaps08_abandonned_parking

maps09_streets

maps010_fountain_area

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