Hello everyone!
Sorry it took a while to get this out.
The most important things that came up during the meeting are in the email I sent to the group; if you did not get it/have a crazy filter and don’t even know it’s lost in a sea of emails (you know who you are), I will reiterate. Or just copy+paste.
1- We will be having a second Pitch Day next Monday night at 6:00pm (11th floor, same room 11.707):
- This is for anyone who was unable to make it last week, or who just joined.
- There will be no re-pitching of pitches. If you’ve pitched, you’re done!
- On that note, anyone who did pitch an idea, make sure you’ve written up a summary/saved a slide show/whatever for those who were not present last week.
2- There will be a new section on the blog for both a) “who we are” and b) “the answer to your question”:
a) When you have a chance this week, you should add a small blurb about yourself to the “who we are”,
i.e. your name, what you do, what you’re interested in, what program you’re in.
b) If you’ve pitched an idea, or have already been thinking about it, we are trying to get people to post “the answer to your question”.
What does that mean? Well, what question are you answering with your project?
More specifically, what is it you are saying with your project, and what is it a response to?
It would be great if we can get used to explaining our intentions, especially if your group would like to show the end product, or are applying for grants!
**web people, does everyone in the group have permission to edit the blog?
3- The deadline for applying for special projects grant with FASA is this Friday the 12th, at midnight!
I attached the form to this email–if you would like it, feel free to email me–you also have to write up a separate detailed budget and project description.
4- Finally, and most importantly:
Although there were no koalas present, we did get attacked by a bunch of huge birds flying out of the wall, and then got really bored.
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Now for the notes:
After a giant, cheesy round of intros, we went over the pitches from last week. If you missed them, here is another (really) short summary:
Ramy’s concept: perspectives
- Think of the tent in Harry Potter 4….
Moh: creepy creatures
- Ugly, obnoxious, but you want to empathise with them
- Surreal, deformed, no blood/obvious horror, but scary in their own right.
- Merging idea with Ramy’s environment
Samir: sound
- Using it as a core element of a game, used to summon objects
- Sound effects created by people
- Mix between Drawn to Life and Scribblenauts (but in 3D)
- User calls in objects, the game recognizes them
Peter: growing a planet
- Create vegetation, flowers, trees, planet grows itself, kind of a sim thing, but take out the chore aspects, more of an experience (sand box)
- Will make a small prototype first
- Sean will write a story/gameplay
- Alexis will work on the programming
- (see emails for more info!)
Brian: interactive game for mobile phones (see emails for more info!)
- Make use of player’s geographical area as a playing ground (multi-pl)
- GPS tracking, marker recognition, augmented reality
- Work with a server application to take care of the tracking of GPS
- GPS tag visible to anyone else within range, can tag them
- Have data, properties associated with them
- See Urbanambush.com
Pedro: 2 ideas
1-small fear of light, controls the basic human function, the body
- control the sphere inside the human body-basic stuff…
- MUST EMAIL/POST HIS PRESENTATION
2-“panel kill” imagine if a bunch of comic books scattered on the floor, jump into each other’s stories
- interact with other characters & their stories/worlds
Nancy: “Tuesday” 4 friends at a bar
- Hardware hacking: use a remote as a breathalyzer
- Wario war-type games to keep it interesting
- Explore 2D flash with live video
- World changes as the alc level goes up
- Applying for a grant!
- Concept of how ppl go into different personas when drinking
Jonathan: 2 ideas
1-zombie game, take drugs to stop from becoming a zombie, otherwise ppl seem tastier
- Playing with ppl’s perception with the game world
2-platforming with fighting, merged!
(Nancy’s stickman zombie stumbling off a platform)
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WHAT WE ARE TRYING TO ACCOMPLISH IN NEXT MEETING:
- What is possible?
- What are the goals for the summer?
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More on scheduling:
Our production cycle is one year.
Winter semester: design document (due April)–how the game will play, sketches, references, tests, etc
N.B.: ONCE DESIGN DOCUMENT IS DONE, IT’S A SHUT CASE
Summer semester: production!
Fall semester: (December) is the end! + drinking!!
Pacing is important!
PITCH DAY NUMBER 2!! Next week.
OUR GOALS:
- Make not only the fun game aspect, but look into things like ex: motion capture
- Are we creating games for festivals & get hired at existing companies, or make our own mark? What does it mean in the market, etc in Post-production. But it might be helpful to ask these questions now… Who are we designing them for? What is it that makes game fun? Wake-up call: what do we want to achieve??
- Tip: only ask the question you need to ask.
–>For this week, answer the question! Put it up on the blog, organized by project.
Miscellaneous info:
-Can maybe use motion capture at a lab at McGill: physics-based animation (talk to Shahin)
-Club members (again) please put down your name, program of study, what you do, and what you’re interested in doing :)