Some of you may already be familiar with SVN. For those of you who aren’t I’ve prepared a short presentation to get things rolling. I’ll be showing this on the class of September 15th.
SVN presentation
UPDATE [ 15 Sept 2009 ]: Here is the graph that I used during the in-class presentation. I also already created the basic Media folders on svn.

Here are some instructions on how to get the libHydrax.so to compile on your system. These instructions work for Ubuntu Linux and the Code::Blocks IDE.
start by getting the rar here :
wget http://modclub.rigsofrods.com/xavi/Hydrax-v0.5.rar
extracted Hydrax-v0.5.rar
open Hydrax/Hydrax.cbp
in projects->build options
in Hydrax, compiler settings>other options
remove -mthreads
in Hydrax, compiler settings>#defines
remove WIN32 and _WINDOWS
in projects->properties
in the libraries tab
add OGRE
added file Hydrax.cpp and removed hydrax.cpp from the project
removed Structs.cpp
removed this from linker settings:
-Wl,--enable-runtime-pseudo-reloc
-Wl,--enable-auto-image-base
-Wl,--add-stdcall-alias
apply fix from here
http://www.ogre3d.org/forums/viewtopic.php?p=284091&sid=ce193664e1d3d7c4af509e6f4e2718c6
it's the one where you change things from 1d to 2d etc.
build
compile
copy hydrax.so that was created from
/wherever/Hydrax-v0.5/Hydrax/bin/Release into
/usr/local/lib/ as
libHydrax.so
This should score you the library.
More to come on how to get the demo rolling.